Roto, matchmove, key, grain, until the added element looks like it was in the room.
The standard
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Integration is not about the element. It is about matching the camera that shot the plate.
- 01Plate prep first: denoise, stabilise where needed, paint out the rig, and undistort the lens before anything is added.
- 02Matchmove solves the camera and roto isolates whatever has to sit in front. Do either badly and every later step fights it.
- 03Keys are pulled with a despill pass and real edge work, because hair and motion blur are where a composite gives itself away.
- 04Grain and lens distortion go back on at the end, matched to the plate, so the addition carries the same flaws as the footage.
A composite is not judged on whether the element looks good, but on whether it looks like it came out of the same camera. That means the pipeline runs backwards at the end: everything removed in order to work cleanly has to be put back. Skipping the grain match leaves an element that is too clean, which is the most common reason a shot reads as fake while every individual part of it looks correct.
Also in Motion
The whole category- 01Motion graphicsType and shape moving on the beat, and nothing moving at a constant speed.6 references
- 022D animationKey poses, breakdowns, inbetweens, twelve drawings a second, held on twos.6 references
- 03Animated explainersNinety seconds, about 225 words, and an animatic before a single asset is drawn.4 references
- 04Data & infographicsNumbers animated in the order the argument needs, one variable at a time.5 references