02 / 05 · Motion6 reference pieces

Key poses, breakdowns, inbetweens, twelve drawings a second, held on twos.

[ 6 pieces ]

The standard

Reference pieces by other creators, chosen to set the bar for 2d animation. Our own named client work lives on how we work.

  • SNOW BEAR - A Hand-Drawn Animated Short Film (4K) by Aaron Blaise

    The Art of Aaron Blaise · 7.4M views

  • Animating a Head Turn : The Important Exercise Everyone Forgets!

    BaM Animation · 413K views

  • 2D Animated Characters - Frame by Frame Animation

    Olof Storm · 305K views

  • AnimSchool Student Animation Showcase 2023

    AnimSchool · 5.2M views

  • Wings | Animated Short Film | SVA Thesis

    Gothfrog · 11.6M views

  • No Offense Adult Animation Short Film - AWARD WINNING

    Short Frame: Award Winning Short Films · 3.2M views

[ How this gets made ]

The performance is decided in three drawings, not three hundred.

Turnaround 4–8 days
  1. 01Keys first: the extremes of the action, timed against a scratch track before anything gets cleaned up.
  2. 02Breakdowns next — the passing position is where a character’s weight and personality actually live.
  3. 03Inbetweens are spaced off a timing chart: tight into the holds, wide through the fast middle.
  4. 04Held on twos at 24fps as standard, dropping to ones only where a fast move would strobe.

Animation that feels stiff is almost never under-drawn, it is evenly drawn. Equal spacing between every frame produces motion with no weight, and adding drawings makes it smoother and just as dead. Spending the effort on keys and breakdowns and letting the chart decide the rest is both the traditional method and the cheaper one, because you find out whether the performance works while it is still three drawings.

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